

Masahiro Sakurai on Creating Games
2025-01-14
48 minutes.
Season - Episode
4
Season 4 Jan 10, 2025
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4 - 1N: Game Concepts 2 (Category Compilation) #06~#09 Jan 10, 2025
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4 - 2B: Game Essence 3 (Category Compilation) #16~#23 Jan 14, 2025
3
Season 3 Jan 02, 2024
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3 - 1What is “Play”? [Game Essence] Jan 02, 2024
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3 - 2Blade Trails [Effects] Jan 05, 2024
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3 - 3Let Them Skip, Let Them Pause [UI] Jan 09, 2024
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3 - 4Flipped Animation [Animation] Jan 12, 2024
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3 - 5
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3 - 6
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3 - 7Dealing With Color Disparity [Graphics] Jan 23, 2024
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3 - 8Giving Feedback for Sound Effects [Audio] Jan 26, 2024
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3 - 9Show the Actual Game! [Marketing] Jan 30, 2024
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3 - 10Staying True to Your Concept [Work Ethic] Feb 02, 2024
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3 - 11
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3 - 12Randomness Spices Games Up [Design Specifics] Feb 09, 2024
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3 - 13Turning Gift-Giving Into a Game [Grab Bag] Feb 13, 2024
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3 - 14Don’t Put Decisions Off [Team Management] Feb 16, 2024
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3 - 15Motion Blur [Graphics] Feb 20, 2024
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3 - 16Game Essence in Action Games [Game Essence] Feb 23, 2024
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3 - 17A: Work Ethic 1 (Category Compilation) #01~#10 Feb 25, 2024
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3 - 18Animation Blending [Animation] Feb 27, 2024
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3 - 19Debug Mode [Programming & Tech] Mar 01, 2024
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3 - 20
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3 - 21Crafting “Similar” Games [Planning & Game Design] Mar 05, 2024
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3 - 22Button Settings [UI] Mar 08, 2024
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3 - 23Competition and Abundance [Work Ethic] Mar 12, 2024
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3 - 24A World Without Footprints [Grab Bag] Mar 15, 2024
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3 - 25Presenting Scores [Planning & Design] Mar 19, 2024
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3 - 26Making Effects the Right Size [Effects] Mar 22, 2024
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3 - 27B: Game Essence 1 (Category Compilation) #01~#06 Mar 24, 2024
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3 - 28Handicap Systems [Design Specifics] Mar 26, 2024
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3 - 29Making "Work" Games Fun [Game Essence] Mar 29, 2024
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3 - 30Balancing Ambient Sounds [Audio] Apr 02, 2024
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3 - 31Making the Imaginary Feel Real [Graphics] Apr 05, 2024
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3 - 32
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3 - 33Playing Games in Front of Other People [Marketing] Apr 12, 2024
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3 - 34Bug Testing Systems [Team Management] Apr 16, 2024
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3 - 351986: The Year of Legend [Grab Bag] Apr 19, 2024
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3 - 36Portraying Fingers [Animation] Apr 23, 2024
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3 - 37Advancing Text [UI] Apr 26, 2024
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3 - 38Say It, and It Might Come True [Work Ethic] Apr 30, 2024
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3 - 39
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3 - 40D: Design Specifics 1 (Category Compilation) #01~#08 May 06, 2024
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3 - 41A World with Less Color [Planning & Game Design] May 07, 2024
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3 - 42Final Output [Graphics] May 11, 2024
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3 - 43Storage Tips [Grab Bag] May 14, 2024
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3 - 44Transparency Features [Programming & Tech] May 17, 2024
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3 - 45
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3 - 46
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3 - 47E: Team Management 1 (Category Compilation) #01~#07 May 28, 2024
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3 - 48Play Testing Keeps Going [Team Management] May 28, 2024
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3 - 49Computer-Controlled Players [Planning & Game Design] Jun 01, 2024
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3 - 50Using Other Songs for Audio Reference [Audio] Jun 04, 2024
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3 - 51Flashing Effects [Effects] Jun 07, 2024
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3 - 52Destroying One Wall [Graphics] Jun 11, 2024
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3 - 53Always Keep Attack Collision in Mind [Animation] Jun 14, 2024
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3 - 54Targeting and Market Research [Marketing] Jun 18, 2024
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3 - 55Gameplay as Part of a Live Performance [Grab Bag] Jun 21, 2024
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3 - 56Echo Chambers [Work Ethic] Jun 25, 2024
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3 - 57Adding Help Text to Menus [UI] Jun 28, 2024
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3 - 58Game Essence in Strategy Games [Game Essence] Jul 02, 2024
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3 - 59Online Updates [Design Specifics] Jul 05, 2024
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3 - 60Manga-like Visuals [Graphics] Jul 09, 2024
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3 - 61In-Game Cutscenes [Planning & Game Design] Jul 12, 2024
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3 - 62F: Graphics 1 (Category Compilation) #01~#06 Jul 16, 2024
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3 - 63Directors and Producers [Team Management] Jul 16, 2024
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3 - 64Start with the Climax [Planning & Game Design] Jul 19, 2024
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3 - 65The Limitations of Skeletons [Animation] Jul 23, 2024
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3 - 66When Ideas Won't Come [Work Ethic] Jul 26, 2024
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3 - 67How Good Were the Player’s Actions? [Game Essence] Jul 30, 2024
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3 - 68Famicom and NES Audio [Audio] Aug 02, 2024
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3 - 69Making Things Clear, Even Without Words [UI] Aug 06, 2024
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3 - 70Turning Anything Into a Competitive Game [Grab Bag] Aug 10, 2024
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3 - 71Being Kind to Beginners [Planning & Game Design] Aug 13, 2024
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3 - 72
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3 - 73The Limitations of Particle Effects [Effects] Aug 20, 2024
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3 - 74Smash Bros. DOJO!! [Marketing] Aug 23, 2024
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3 - 75Speedy Screen Transitions [Design Specifics] Aug 27, 2024
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3 - 76Amplify Both Strengths and Weaknesses [Game Essence] Aug 30, 2024
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3 - 77G: Animation 1 (Category Compilation) #01~#09 Aug 30, 2024
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3 - 78Elementary School Play Testers [Team Management] Sep 03, 2024
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3 - 79Never Get Into Fights [Work Ethic] Sep 06, 2024
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3 - 80
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3 - 81Rotation on Two Axes [Animation] Sep 13, 2024
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3 - 82H: Effects 1 (Category Compilation) #01~#06 Sep 15, 2024
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3 - 83CRT Displays [Grab Bag] Sep 17, 2024
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3 - 84
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3 - 85HUDs [UI] Sep 24, 2024
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3 - 86I: Audio 1 (Category Compilation) #01~#07 Sep 24, 2024
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3 - 87
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3 - 88
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3 - 89No Masterpiece Has Bad Audio [Audio] Oct 04, 2024
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3 - 90A Director’s Job is to Trim [Team Management] Oct 08, 2024
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3 - 91Mr. Iwata [Grab Bag] Oct 11, 2024
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3 - 92Up is Down, and Down is Up [Work Ethic] Oct 15, 2024
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3 - 93J: UI 1 (Category Compilation) #01~#08 Oct 19, 2024
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3 - 94
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3 - 95M: Grab Bag 1 (Category Compilation) #01~#09 Oct 22, 2024
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3 - 96Masahiro Sakurai on Creating Games: Finale Special Oct 22, 2024
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3 - 97N: Game Concepts 1 (Category Compilation) #01~#05 Oct 29, 2024
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3 - 98L: Marketing 1 (Category Compilation) #01~#07 Nov 01, 2024
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3 - 99A: Work Ethic 2 (Category Compilation) #11~#20 Nov 05, 2024
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3 - 100B: Game Essence 2 (Category Compilation) #07~#15 Nov 08, 2024
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3 - 101
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3 - 102D: Design Specifics 2 (Category Compilation) #09~#18 Nov 16, 2024
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3 - 103E: Team Management 2 (Category Compilation) #08~#15 Nov 19, 2024
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3 - 104F: Graphics 2 (Category Compilation) #07~#13 Nov 24, 2024
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3 - 105G: Animation 2 (Category Compilation) #10~#18 Nov 26, 2024
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3 - 106H: Effects 2 (Category Compilation) #07~#11 Dec 01, 2024
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3 - 107I: Audio 2 (Category Compilation) #08~#14 Dec 03, 2024
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3 - 108J: UI 2 (Category Compilation) #09~#15 Dec 06, 2024
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3 - 109
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3 - 110M: Grab Bag 2 (Category Compilation) #10~#14 Dec 20, 2024
2
Season 2 Jan 02, 2023
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2 - 1Flash, Blast, and Smoke [Effects] Jan 02, 2023
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2 - 2
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2 - 3Team Digital or Team Physical? [Grab Bag] Jan 06, 2023
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2 - 4Kirby Air Ride [Game Concepts] Jan 09, 2023
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2 - 5Don't Wait to Speak Your Mind [Team Management] Jan 11, 2023
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2 - 6Don't Anchor Your Center Point [Design Specifics] Jan 13, 2023
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2 - 7Attack Poses [Animation] Jan 16, 2023
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2 - 8Get the Sense of Scale Right [Graphics] Jan 18, 2023
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2 - 9
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2 - 10Falling Sells the Feeling of Flight [Game Essence] Jan 23, 2023
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2 - 11Sora's Work-From-Home Strategies [Grab Bag] Jan 25, 2023
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2 - 12
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2 - 13Put Parameters in Brackets [Programming & Tech] Jan 30, 2023
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2 - 14Game Music and Ambient Sounds [Audio] Feb 01, 2023
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2 - 15Directors Need to Be Unique [Work Ethic] Feb 03, 2023
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2 - 16Do We Really Need Enemies? [Game Essence] Feb 06, 2023
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2 - 17Competing with the Past [Grab Bag] Feb 09, 2023
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2 - 18Say No to Slow! [Design Specifics] Feb 11, 2023
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2 - 19Meteos [Game Concepts] Feb 14, 2023
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2 - 20Consider Rewards First [Game Essence] Feb 17, 2023
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2 - 21Learn to Count Frames! [Planning & Game Design] Feb 20, 2023
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2 - 22Follow-Throughs Make the Impact [Animation] Feb 22, 2023
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2 - 23Loading Screens [UI] Feb 24, 2023
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2 - 24Visual Effects in Slow Motion [Effects] Feb 28, 2023
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2 - 25Marketing is Multiplicative [Marketing] Mar 03, 2023
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2 - 26Games and Eye Strain [Grab Bag] Mar 06, 2023
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2 - 27
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2 - 28Just Do It Already! [Work Ethic] Mar 10, 2023
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2 - 29Units of Speed [Design Specifics] Mar 14, 2023
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2 - 30
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2 - 31
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2 - 32Mastering Up [Grab Bag] Mar 22, 2023
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2 - 33
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2 - 34Audio as Fiction and Non-Fiction [Audio] Mar 28, 2023
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2 - 35Supervising Art Through Retouches [Graphics] Mar 31, 2023
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2 - 36
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2 - 37Sodatete! Kouchuu Ouja Mushiking [Game Concepts] Apr 05, 2023
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2 - 38Emphasizing Text [UI] Apr 08, 2023
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2 - 39Using Tickets to Manage Tasks [Programming & Tech] Apr 11, 2023
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2 - 40Praise the Player! [Planning & Game Design] Apr 14, 2023
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2 - 41The Family Computer (and the NES) [Grab Bag] Apr 17, 2023
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2 - 42Dying Comes as a Relief? [Game Essence] Apr 19, 2023
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2 - 43How I Stuck With My Column [Work Ethic] Apr 21, 2023
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2 - 44An Up-Close Look at Smash Bros. Stages [Graphics] Apr 24, 2023
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2 - 45Development Secrets of the Original Kirby [Grab Bag] Apr 27, 2023
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2 - 46Paint an Accurate Picture of Your Game [Marketing] Apr 30, 2023
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2 - 47Behavior at Ledges [Design Specifics] May 02, 2023
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2 - 48Screen Shake [Effects] May 05, 2023
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2 - 49Don't Be Unresponsive [Planning & Game Design] May 08, 2023
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2 - 50
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2 - 51Posing Suggestions [Animation] May 13, 2023
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2 - 52Voice Recording [Audio] May 16, 2023
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2 - 53Super Smash Bros. Brawl [Game Concepts] May 19, 2023
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2 - 54Don't Rely on a "Plan B" [Work Ethic] May 21, 2023
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2 - 55Canceled Games [Grab Bag] May 25, 2023
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2 - 56Menus Define Your World [UI] May 27, 2023
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2 - 57Branching Tastes [Work Ethic] May 29, 2023
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2 - 58Game Writing is Unique [Planning & Game Design] Jun 01, 2023
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2 - 59Explain Ideas to Everyone at Once [Team Management] Jun 05, 2023
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2 - 60The Basics of Pixel Art [Graphics] Jun 07, 2023
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2 - 61♪ PRESS START [Grab Bag] Jun 09, 2023
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2 - 62Make Retries Quick [Game Essence] Jun 12, 2023
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2 - 63Family BASIC [Programming & Tech] Jun 14, 2023
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2 - 64Maps Are Game Screens, Too [Design Specifics] Jun 16, 2023
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2 - 65The Fun in Picking Sides [Planning & Game Design] Jun 19, 2023
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2 - 66Squashing and Scaling [Animation] Jun 21, 2023
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2 - 67Game Demos [Marketing] Jun 23, 2023
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2 - 68Daily Report Suggestions [Team Management] Jun 26, 2023
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2 - 69Games During My Childhood [Grab Bag] Jun 29, 2023
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2 - 70Kid Icarus: Uprising [Game Concepts] Jul 04, 2023
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2 - 71Broad Input, Broad Output [Work Ethic] Jul 07, 2023
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2 - 72Arranging Music [Audio] Jul 10, 2023
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2 - 73
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2 - 74Motion Sickness in 3D Games [Planning & Game Design] Jul 17, 2023
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2 - 75Unifying Visual Style [Graphics] Jul 20, 2023
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2 - 76Hit Marks [Effects] Jul 25, 2023
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2 - 77The Team Behind Super Smash Bros. Brawl [Grab Bag] Jul 28, 2023
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2 - 78Color-Coding Your Game [UI] Aug 01, 2023
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2 - 79Game Essence in Shooting Games [Game Essence] Aug 04, 2023
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2 - 80Super Smash Bros. for 3DS / Wii U [Game Concepts] Aug 08, 2023
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2 - 81Bug Testing Never Ends [Team Management] Aug 12, 2023
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2 - 82
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2 - 83A Fight Between Live Action and Animation [Graphics] Aug 18, 2023
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2 - 84Guidelines [Grab Bag] Aug 22, 2023
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2 - 85
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2 - 86Unexpected Results [Design Specifics] Aug 25, 2023
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2 - 87Damage Animations [Animation] Aug 29, 2023
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2 - 88Official Websites [Marketing] Sep 01, 2023
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2 - 89Keep Your Internal Pressure High [Work Ethic] Sep 05, 2023
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2 - 90Knockback in Super Smash Bros. [Programming & Tech] Sep 08, 2023
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2 - 91The Original Piece is Always Right [Audio] Sep 12, 2023
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2 - 92Make Important Elements Bigger [UI] Sep 15, 2023
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2 - 93
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2 - 94Show and Tell: Some Rare Belongings [Grab Bag] Sep 22, 2023
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2 - 95The Perils of Interpolation [Animation] Sep 25, 2023
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2 - 96
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2 - 97Do Graphics Impact Fun? [Graphics] Oct 03, 2023
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2 - 98Billboards [Effects] Oct 06, 2023
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2 - 99Flick Input [Design Specifics] Oct 10, 2023
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2 - 100Special Crossover! #1 [Special] Oct 13, 2023
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2 - 101Special Crossover! #2 [Special] Oct 16, 2023
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2 - 102Special Crossover! #3 [Special] Oct 19, 2023
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2 - 103The Majority Shouldn't Always Rule [Work Ethic] Oct 24, 2023
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2 - 104The Shoryuken Command [Game Essence] Oct 27, 2023
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2 - 105Super Smash Bros. Ultimate [Game Concepts] Oct 30, 2023
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2 - 106Avoiding Comparison [Planning & Game Design] Nov 02, 2023
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2 - 107Making Games as Part of a Company [Team Management] Nov 07, 2023
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2 - 108Fighter Reveal Videos [Marketing] Nov 10, 2023
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2 - 109Making Sequels [Planning & Game Design] Nov 14, 2023
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2 - 110Odds and Ends of Supervising [Graphics] Nov 17, 2023
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2 - 111Facial Animations [Animation] Nov 21, 2023
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2 - 112Strong Attack, Light Reverb [Audio] Nov 24, 2023
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2 - 113Game & Watch Designs [Grab Bag] Nov 28, 2023
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2 - 114I Want to Choose Fast! [UI] Dec 01, 2023
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2 - 115The Pros and Cons of Leaderboards [Game Essence] Dec 05, 2023
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2 - 116The Power of Suggestion [Work Ethic] Dec 08, 2023
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2 - 117
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2 - 118Teaching Players How to Play [Design Specifics] Dec 16, 2023
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2 - 119Making Things Look Miniature [Graphics] Dec 19, 2023
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2 - 120
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2 - 121Creators Change, Too [Grab Bag] Dec 26, 2023
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2 - 122Finish Everything Within the Day [Team Management] Dec 29, 2023
1
Season 1 Aug 24, 2022
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1 - 1About This Channel Aug 24, 2022
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1 - 2Masahiro Sakurai's Creative Works Aug 24, 2022
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1 - 3Stop for Big Moments! [Design Specifics] Aug 24, 2022
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1 - 4Kirby's Dream Land [Game Concepts]] Aug 25, 2022
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1 - 5Frame Rates [Planning & Game Design] Aug 26, 2022
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1 - 6Risk and Reward [Game Essence] Aug 29, 2022
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1 - 7Game Development Isn't a Game [Work Ethic] Aug 31, 2022
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1 - 8Down with Lag! [Grab Bag] Sep 02, 2022
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1 - 9Squeeze and Release [Game Essence] Sep 04, 2022
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1 - 10Draw the Light, Not the Asset [Graphics] Sep 07, 2022
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1 - 11Kirby's Adventure [Game Concepts] Sep 09, 2022
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1 - 12Presentations Are All About Speed! [Work Ethic] Sep 12, 2022
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1 - 13Game Awards [Grab Bag] Sep 15, 2022
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1 - 14Assigning Animations [Animation] Sep 18, 2022
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1 - 15Game Essence in Role-Playing Games [Game Essence] Sep 21, 2022
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1 - 16Make It "Pop" [Effects] Sep 23, 2022
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1 - 17Just Let Them Play! [Planning & Game Design] Sep 26, 2022
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1 - 18Clarity vs. Style [UI] Sep 28, 2022
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1 - 19Giving "Weight" to Buttons [Design Specifics] Sep 30, 2022
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1 - 20Kirby Super Star [Game Concepts] Oct 03, 2022
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1 - 21Try Telling That to the Player [Work Ethic] Oct 05, 2022
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1 - 22Name Files Logically [Programming & Tech] Oct 07, 2022
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1 - 23Keeping Rewards in Sight [Planning & Game Design] Oct 10, 2022
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1 - 24Exercise While You Game! [Grab Bag] Oct 12, 2022
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1 - 25Make the Tempo Match the Game [Audio] Oct 14, 2022
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1 - 26Fun Beyond Game Essence [Game Essence] Oct 17, 2022
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1 - 27Super Smash Bros. [Game Concepts] Oct 20, 2022
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1 - 28Too Much is Just Right [Animation] Oct 24, 2022
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1 - 29Spec Changes [Work Ethic] Oct 26, 2022
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1 - 30Emphasize Objects with Collision [Graphics] Oct 28, 2022
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1 - 31The Price of Games [Grab Bag] Oct 31, 2022
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1 - 32Strike a Balance with Sound Effects [Audio] Nov 02, 2022
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1 - 33Text Size [UI] Nov 04, 2022
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1 - 34
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1 - 35Let Your Characters Shine [Effects] Nov 09, 2022
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1 - 36Breaking Down Attack Animations [Animation] Nov 11, 2022
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1 - 37Jump Physics [Design Specifics] Nov 14, 2022
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1 - 38Writing Game Proposals [Work Ethic] Nov 16, 2022
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1 - 39My Feline Friend, Fukurashi [Grab Bag] Nov 18, 2022
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1 - 40Super Smash Bros. Melee [Game Concepts] Nov 21, 2022
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1 - 41The Fiend's Cauldron [Game Essence] Nov 23, 2022
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1 - 42
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1 - 43Sharing Info Within a Team [Team Management] Nov 28, 2022
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1 - 44
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1 - 45That Was Then, This Is Now [Grab Bag] Dec 02, 2022
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1 - 46Making Your Game Easy to Tune [Programming & Tech] Dec 06, 2022
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1 - 47Eight Hit Stop Techniques [Design Specifics] Dec 09, 2022
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1 - 48Let Players Cheat the System [Game Essence] Dec 12, 2022
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1 - 49Making Lead-ins Instant and Impactful [Animation] Dec 14, 2022
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1 - 50Jobs in Game Development [Team Management] Dec 16, 2022
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1 - 51The Potential of One Button [Planning & Game Design] Dec 20, 2022
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1 - 52Prep Your Proposals Hot and Fast [Work Ethic] Dec 23, 2022
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1 - 53Sora Ltd. [Grab Bag] Dec 25, 2022
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1 - 54Listen in Various Environments [Audio] Dec 28, 2022
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1 - 55Modern Quality of Life Features [UI] Dec 30, 2022
Overview
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Year 2025
Studio YouTube
Director Masahiro Sakurai
Crew
Popularity 10.8166
Language Japanese