

Video Game
1986-01-01
13 minutes.
Overview
A game that expects only passive listening from the players is called ‘Dialogue’. Video Game penetrates the facade of the so-called dialogue and foregrounds the power inequality between the interlocutors. It can be seen as a metaphor of the futility of Hong Kong striving to voice its opinion in the 1997 handover negotiation.
Year 1986
Studio
Director Danny Yung Ning-tsun
Popularity 0
Language